Breach
The bionic Swede Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.
Role Information
Initiator
Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
Agent Guide
Overview
Breach is an initiator who specializes in disrupting enemy positions through walls. His ability to stun, flash, and damage through solid surfaces makes him incredibly powerful for coordinated team plays.
Playstyle
Play Breach as a supportive initiator who sets up teammates for success. Time your utility usage with team pushes and learn common wall-bang spots for maximum effectiveness.
Team Synergy
Exceptional with aggressive duelists who can capitalize on his flashes and stuns. Works well with controllers for executing site takes.
Best Maps
Excels on maps with plenty of walls like Haven and Ascent, where his abilities can affect multiple areas through surfaces.
Pro Tips
- Coordinate flash timings with team pushes
- Use Aftershock to clear common plant spots
- Rolling Thunder can be used through walls
- Chain abilities together for maximum disruption
Agent Details
Development
Abilities
Flashpoint
Ability1EQUIP a <whitebold>Flashpoint</>. FIRE to send it through a wall, exploding to <debuffred>flash</> all players looking at it.
Fault Line
Ability2EQUIP <whitebold>Fault Line</>. HOLD FIRE to increase distance. RELEASE to detonate a zone that <debuffred>concusses</> all players.
Aftershock
GrenadeEQUIP <whitebold>Aftershock</>. FIRE to send a zone through a wall, exploding to repeatedly deal <debuffred>damage</> to all players.
Rolling Thunder
UltimateEQUIP <whitebold>Rolling Thunder</>. FIRE to send forward a wave that <debuffred>concusses</> and <debuffred>knocks up</> all players.