Breach
Initiator

Breach

The bionic Swede Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.

Role Information

Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Agent Guide

Overview

Breach is an initiator who specializes in disrupting enemy positions through walls. His ability to stun, flash, and damage through solid surfaces makes him incredibly powerful for coordinated team plays.

Playstyle

Play Breach as a supportive initiator who sets up teammates for success. Time your utility usage with team pushes and learn common wall-bang spots for maximum effectiveness.

Team Synergy

Exceptional with aggressive duelists who can capitalize on his flashes and stuns. Works well with controllers for executing site takes.

Best Maps

Pro Tips

  • Coordinate flash timings with team pushes
  • Use Aftershock to clear common plant spots
  • Rolling Thunder can be used through walls
  • Chain abilities together for maximum disruption

Agent Details

Development

Developer Name Breach
Base Content No

Abilities

Flashpoint

Flashpoint

Ability1

EQUIP a Blinding charge. FIRE the charge to set a fast-acting burst through the wall. The charge detonates to Blind all players looking at it.

Fault Line

Fault Line

Ability2

EQUIP a seismic blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.

Aftershock

Aftershock

Grenade

EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.

Rolling Thunder

Rolling Thunder

Ultimate

EQUIP a Seismic Charge. FIRE to send a cascading quake through all terrain in a large zone. The quake Concusses and knocks up anyone caught in it.