Breach
Initiator

Breach

The bionic Swede Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.

Role Information

Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Agent Guide

Overview

Breach is an initiator who specializes in disrupting enemy positions through walls. His ability to stun, flash, and damage through solid surfaces makes him incredibly powerful for coordinated team plays.

Playstyle

Play Breach as a supportive initiator who sets up teammates for success. Time your utility usage with team pushes and learn common wall-bang spots for maximum effectiveness.

Team Synergy

Exceptional with aggressive duelists who can capitalize on his flashes and stuns. Works well with controllers for executing site takes.

Best Maps

Pro Tips

  • Coordinate flash timings with team pushes
  • Use Aftershock to clear common plant spots
  • Rolling Thunder can be used through walls
  • Chain abilities together for maximum disruption

Agent Details

Development

Developer Name Breach
Base Content No

Abilities

Flashpoint

Flashpoint

Ability1

EQUIP a <whitebold>Flashpoint</>. FIRE to send it through a wall, exploding to <debuffred>flash</> all players looking at it.

Fault Line

Fault Line

Ability2

EQUIP <whitebold>Fault Line</>. HOLD FIRE to increase distance. RELEASE to detonate a zone that <debuffred>concusses</> all players.

Aftershock

Aftershock

Grenade

EQUIP <whitebold>Aftershock</>. FIRE to send a zone through a wall, exploding to repeatedly deal <debuffred>damage</> to all players.

Rolling Thunder

Rolling Thunder

Ultimate

EQUIP <whitebold>Rolling Thunder</>. FIRE to send forward a wave that <debuffred>concusses</> and <debuffred>knocks up</> all players.