Cypher
Sentinel

Cypher

The Moroccan information broker, Cypher is a one-man surveillance network who keeps tabs on the enemy's every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.

Role Information

Sentinel

Sentinel

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

Agent Guide

Overview

Cypher is an information-gathering sentinel who excels at watching flanks and controlling areas of the map. His surveillance tools provide crucial intelligence while his traps can punish aggressive pushes.

Playstyle

Play Cypher as an anchor who can hold sites solo. Set up comprehensive surveillance networks and use your camera to gather information safely while maintaining map control.

Team Synergy

Excellent with aggressive duelists who can capitalize on his information. Works well with controllers who can help protect his utility.

Best Maps

Pro Tips

  • Pre-place camera in retake positions
  • Mix up tripwire heights and positions
  • Use cages to support aggressive camera plays
  • Neural Theft is crucial for retakes

Agent Details

Playstyle

Detection Defensive Lockdown

Development

Developer Name Gumshoe
Base Content No

Abilities

Cyber Cage

Cyber Cage

Ability1

INSTANTLY throw a <whitebold>Cyber Cage</>. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.

Spycam

Spycam

Ability2

EQUIP a destructible <whitebold>Spycam</>. FIRE to place. <whitebold>Spycam</> <teal>stealths</> after placement. REACTIVATE to control it. FIRE to shoot a dart that <debuffred>snapshots</> enemies hit until they remove it. Can be picked up.

Trapwire

Trapwire

Grenade

EQUIP a destructible <whitebold>Trapwire</>. FIRE to place a wire between surfaces. <whitebold>Trapwire</> <teal>stealths</> after placement. Triggers when enemies come in contact, <debuffred>tethering</> enemies, and after a delay, <debuffred>revealing</> them if <whitebold>Trapwire</> is not destroyed. Can be picked up.

Neural Theft

Neural Theft

Ultimate

ACTIVATE on a targeted dead enemy. After a delay, <debuffred>snapshot</> living enemies twice.