Cypher
The Moroccan information broker, Cypher is a one-man surveillance network who keeps tabs on the enemy's every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.
Role Information
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Agent Guide
Overview
Cypher is an information-gathering sentinel who excels at watching flanks and controlling areas of the map. His surveillance tools provide crucial intelligence while his traps can punish aggressive pushes.
Playstyle
Play Cypher as an anchor who can hold sites solo. Set up comprehensive surveillance networks and use your camera to gather information safely while maintaining map control.
Team Synergy
Excellent with aggressive duelists who can capitalize on his information. Works well with controllers who can help protect his utility.
Best Maps
Particularly effective on maps like Bind and Split, where his tripwires can effectively watch crucial flanks.
Pro Tips
- Pre-place camera in retake positions
- Mix up tripwire heights and positions
- Use cages to support aggressive camera plays
- Neural Theft is crucial for retakes
Agent Details
Playstyle
Development
Abilities
Cyber Cage
Ability1INSTANTLY throw a <whitebold>Cyber Cage</>. INTERACT to create a vision-blocking cylinder that plays an audio cue when enemies come in contact. Can be picked up during BUY PHASE.
Spycam
Ability2EQUIP a destructible <whitebold>Spycam</>. FIRE to place. <whitebold>Spycam</> <teal>stealths</> after placement. REACTIVATE to control it. FIRE to shoot a dart that <debuffred>snapshots</> enemies hit until they remove it. Can be picked up.
Trapwire
GrenadeEQUIP a destructible <whitebold>Trapwire</>. FIRE to place a wire between surfaces. <whitebold>Trapwire</> <teal>stealths</> after placement. Triggers when enemies come in contact, <debuffred>tethering</> enemies, and after a delay, <debuffred>revealing</> them if <whitebold>Trapwire</> is not destroyed. Can be picked up.
Neural Theft
UltimateACTIVATE on a targeted dead enemy. After a delay, <debuffred>snapshot</> living enemies twice.