Deadlock
Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity.
Role Information
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Agent Guide
Overview
Deadlock specializes in area denial and defensive setups with her nanowire-based abilities. Her kit excels at punishing aggressive pushes and creating zones where enemies must proceed with extreme caution.
Playstyle
Play Deadlock as an anchor sentinel who can lock down sites effectively. Use her nanowire deployables to create defensive networks and her sonic sensor to gather information about enemy positions.
Team Synergy
Excellent with controllers who can force enemies into her utility, and duelists who can capitalize on trapped opponents. Works well in defensive setups with other sentinels.
Best Maps
Most effective on maps with narrow chokepoints like Split and Bind, where her nanowire barriers can effectively control movement.
Pro Tips
- Place GravNet at common rush points to slow pushes
- Use Sonic Sensor to watch flanks
- Combine Barrier Mesh with other utility for maximum effect
- Save Annihilation for post-plant or retake scenarios
Agent Details
Development
Abilities
Sonic Sensor
Ability1EQUIP a destructible <whitebold>Sonic Sensor</>. FIRE to place. Triggers on nearby detected enemy noise, creating a zone that <debuffred>concusses</> all players. <whitebold>Sonic Sensor</> <teal>stealths</> after placement. Can be picked up.
Barrier Mesh
GrenadeEQUIP <whitebold>Barrier Mesh</>. FIRE to throw. On landing, create destructible markers that fortify after a delay. These markers form barriers that block player movement.
GravNet
Ability2EQUIP <whitebold>GravNet</>. FIRE to throw. ALT FIRE to lob. Explodes on landing, forcing all players to <debuffred>crouch</> and move <debuffred>slowly</> until they remove the net.
Annihilation
UltimateEQUIP <whitebold>Annihilation</>. FIRE to launch a zone, forcing the first enemy caught into a destructible cocoon that pulls them along a path for <debuffred>lethal damage</> unless the cocoon is destroyed.