Deadlock
Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity.
Role Information
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Agent Guide
Overview
Deadlock specializes in area denial and defensive setups with her nanowire-based abilities. Her kit excels at punishing aggressive pushes and creating zones where enemies must proceed with extreme caution.
Playstyle
Play Deadlock as an anchor sentinel who can lock down sites effectively. Use her nanowire deployables to create defensive networks and her sonic sensor to gather information about enemy positions.
Team Synergy
Excellent with controllers who can force enemies into her utility, and duelists who can capitalize on trapped opponents. Works well in defensive setups with other sentinels.
Best Maps
Most effective on maps with narrow chokepoints like Split and Bind, where her nanowire barriers can effectively control movement.
Pro Tips
- Place GravNet at common rush points to slow pushes
- Use Sonic Sensor to watch flanks
- Combine Barrier Mesh with other utility for maximum effect
- Save Annihilation for post-plant or retake scenarios
Agent Details
Development
Abilities
Sonic Sensor
Ability1EQUIP a Sonic Sensor. FIRE to deploy. The sensor monitors an area for enemies making sound. It concusses that area if footsteps, weapons fire, or significant noise are detected. This ability can be picked up to be REDEPLOYED.
Barrier Mesh
Ability2EQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.
GravNet
GrenadeEQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob. The GravNet detonates upon landing, forcing any characters caught within to crouch and move slowly.
Annihilation
UltimateEQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die if they reach the end, unless they are freed. The nanowire cocoon is destructible.