Fade
Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.
Role Information
Initiator
Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
Agent Guide
Overview
Fade is an initiator who uses her nightmarish abilities to reveal and track enemies. Her kit excels at gathering information and debuffing enemies, making them vulnerable to team pushes.
Playstyle
Play Fade as an aggressive initiator who can set up teammates for success. Use your tracking abilities to hunt down enemies, and your utility to create opportunities for your team.
Team Synergy
Pairs perfectly with duelists who can capitalize on marked enemies, and controllers who can help protect her utility.
Best Maps
Effective on maps like Pearl and Fracture, where her tracking abilities can cover multiple paths.
Pro Tips
- Use Haunt to clear multiple angles
- Seize enemies trying to defuse or plant
- Prowler can clear close corners safely
- Nightfall is powerful for site executes
Agent Details
Development
Abilities
Seize
Ability1EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.
Haunt
Ability2EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.
Prowler
GrenadeEQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.
Nightfall
UltimateEQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.