Gekko
Initiator

Gekko

Gekko the Angeleno leads a tight-knit crew of calamitous creatures. His buddies bound forward, scattering enemies out of the way, with Gekko chasing them down to regroup and go again.

Role Information

Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Agent Guide

Overview

Gekko utilizes a unique set of creature-based abilities that can be recovered and reused. His kit provides a mix of information gathering, site clearing, and crowd control, making him a versatile initiator.

Playstyle

Play Gekko as an active initiator who can repeatedly use his abilities through recovery. Coordinate your creature abilities with team pushes, and maintain control of key areas by recycling utility.

Team Synergy

Works best with agents who can follow up quickly on his initiations. His diverse utility complements both aggressive and methodical team compositions.

Best Maps

Pro Tips

  • Recover Wingman after plant/defuse animations
  • Use Dizzy to clear tight corners and close angles
  • Mosh Pit is effective for post-plant denial
  • Practice Thrash trajectories for maximum impact

Agent Details

Development

Developer Name Aggrobot
Base Content No

Abilities

Wingman

Wingman

Ability1

EQUIP a destructible <whitebold>Wingman</>. FIRE to send it forward. <debuffred>Chases</> the first enemy it sees, <debuffred>concussing</> on impact. ALT FIRE to have <whitebold>Wingman</> plant or defuse at a targeted bomb site. Reverts to a <whitebold>Globule</>.

Dizzy

Dizzy

Ability2

EQUIP a destructible <whitebold>Dizzy</>. FIRE to throw. Fires plasma at enemies in line of sight, <debuffred>blinding</> them. Reverts to a <whitebold>Globule</>.

Mosh Pit

Mosh Pit

Grenade

EQUIP <whitebold>Mosh</>. FIRE to throw. ALT FIRE to lob. On landing, create a zone that deals low <debuffred>damage</> over time before exploding, dealing high <debuffred>damage</> to all players. Reverts to a <whitebold>Globule</>.

Thrash

Thrash

Ultimate

EQUIP a destructible <whitebold>Thrash</>. FIRE to take control. FIRE again to lunge and explode, <debuffred>detaining</> all players. FIRE while lunging to explode early. Reverts to a <whitebold>Globule</> only once.

Globule

Passive

Gekko’s abilities transform into a <whitebold>Globule</> after use. INTERACT to reclaim nearby <whitebold>Globules</> to gain another charge after a short cooldown.