Gekko
Initiator

Gekko

Gekko the Angeleno leads a tight-knit crew of calamitous creatures. His buddies bound forward, scattering enemies out of the way, with Gekko chasing them down to regroup and go again.

Role Information

Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Agent Guide

Overview

Gekko utilizes a unique set of creature-based abilities that can be recovered and reused. His kit provides a mix of information gathering, site clearing, and crowd control, making him a versatile initiator.

Playstyle

Play Gekko as an active initiator who can repeatedly use his abilities through recovery. Coordinate your creature abilities with team pushes, and maintain control of key areas by recycling utility.

Team Synergy

Works best with agents who can follow up quickly on his initiations. His diverse utility complements both aggressive and methodical team compositions.

Best Maps

Pro Tips

  • Recover Wingman after plant/defuse animations
  • Use Dizzy to clear tight corners and close angles
  • Mosh Pit is effective for post-plant denial
  • Practice Thrash trajectories for maximum impact

Agent Details

Development

Developer Name Aggrobot
Base Content No

Abilities

Wingman

Wingman

Ability1

EQUIP Wingman. FIRE to send Wingman forward seeking enemies. Wingman unleashes a concussive blast toward the first enemy he sees. ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike. To plant, Gekko must have the Spike in his inventory. When Wingman expires he reverts into a dormant globule. INTERACT to reclaim the globule and gain another Wingman charge after a short cooldown.

Dizzy

Dizzy

Ability2

EQUIP Dizzy. FIRE to send Dizzy soaring forward through the air. Dizzy charges then unleashes plasma blasts at enemies in line of sight. Enemies hit by her plasma are Blinded. When Dizzy expires she reverts into a dormant globule. INTERACT to reclaim the globule and gain another Dizzy charge after a short cooldown.

Mosh Pit

Mosh Pit

Grenade

EQUIP Mosh. FIRE to throw Mosh like a grenade. ALT FIRE to lob. Upon landing Mosh duplicates across a large area that deals a small amount of damage over time then after a short delay explodes.

Thrash

Thrash

Ultimate

EQUIP Thrash. FIRE to link with Thrash’s mind and steer her through enemy territory. ACTIVATE to lunge forward and explode, Detaining any players in a small radius. When Thrash expires she reverts into a dormant globule. INTERACT to reclaim the globule and gain another Thrash charge after a short cooldown. Thrash can be reclaimed once.