Harbor
Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies, or pummel those that oppose him.
Role Information
Controller
Controllers are experts in slicing up dangerous territory to set their team up for success.
Agent Guide
Overview
Harbor harnesses water-based abilities to create defensive walls and zones of control. His unique ability to curve and manipulate water walls makes him exceptional at adapting to enemy movements and protecting multiple angles simultaneously.
Playstyle
Play Harbor as a flexible controller who can quickly respond to enemy pushes. Use his curved water walls to block multiple angles, and his tide pool to deny plant spots or create safe zones for your team.
Team Synergy
Works effectively with agents who can capitalize on enemies forced to push through his water walls. Pairs well with sentinels for site lockdown and duelists who can use his utility as cover.
Best Maps
Particularly strong on maps with long sightlines like Pearl and Ascent, where his water walls can block multiple angles effectively.
Pro Tips
- Curve High Tide to protect multiple angles simultaneously
- Use Cascade to clear corners and create temporary cover
- Place Cove strategically to deny plant spots
- Coordinate Reckoning with team pushes for maximum impact
Agent Details
Development
Abilities
Cove
Ability1EQUIP a sphere of shielding water. FIRE to throw. ALT FIRE to lob. Upon impacting the ground, spawn a destructible water shield that blocks bullets.
Cascade
GrenadeEQUIP a wave of water. FIRE to send the wave rolling forward and through walls. RE-USE to stop the wave. Players hit are Slowed.
High Tide
Ability2EQUIP a wall of water. FIRE to send the water forward along the ground. HOLD FIRE to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water’s path. ALT FIRE while bending to stop the water early. Players hit are Slowed.
Reckoning
UltimateEQUIP the full power of your Artifact. FIRE to summon a geyser pool on the ground. Enemy players in the area are targeted by successive geyser strikes. Players caught within a strike are Concussed.