Iso
Chinese fixer for hire Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death.
Role Information
Duelist
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Agent Guide
Overview
Iso excels at creating opportunities for individual outplays with his unique energy manipulation abilities. His kit allows him to take advantageous duels and create moments of power for aggressive plays.
Playstyle
Play Iso as an aggressive duelist who can create his own advantages in fights. Use his energy field to win crucial duels, and his contingency ability to maintain pressure even after taking damage.
Team Synergy
Pairs well with controllers who can set up his aggressive plays, and initiators who can help him capitalize on his dueling potential.
Best Maps
Strong on maps with multiple elevation levels like Icebox and Split, where his mobility and dueling abilities shine.
Pro Tips
- Use Energy Field to secure advantageous duels
- Time Contingency usage for maximum impact in trades
- Practice Kill Contract executions for eco rounds
- Coordinate Ultimate usage with team utility
Agent Details
Development
Abilities
Undercut
Ability1EQUIP a molecular bolt. FIRE to throw it forward, briefly applying Vulnerable to all players it touches. The bolt can pass through solid objects, including walls.
Kill Contract
UltimateEQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.
Double Tap
Ability2INSTANTLY start channeling your focus. Once focused: gain a shield which absorbs one instance of damage from any source, and enter a flow state during which downed enemies you kill or damage spawn an energy orb. Shooting this orb refreshes your flow state and your existing shield, or grants another.
Contingency
GrenadeEQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets.