Iso
Chinese fixer for hire Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death.
Role Information
Duelist
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Agent Guide
Overview
Iso excels at creating opportunities for individual outplays with his unique energy manipulation abilities. His kit allows him to take advantageous duels and create moments of power for aggressive plays.
Playstyle
Play Iso as an aggressive duelist who can create his own advantages in fights. Use his energy field to win crucial duels, and his contingency ability to maintain pressure even after taking damage.
Team Synergy
Pairs well with controllers who can set up his aggressive plays, and initiators who can help him capitalize on his dueling potential.
Best Maps
Strong on maps with multiple elevation levels like Icebox and Split, where his mobility and dueling abilities shine.
Pro Tips
- Use Energy Field to secure advantageous duels
- Time Contingency usage for maximum impact in trades
- Practice Kill Contract executions for eco rounds
- Coordinate Ultimate usage with team utility
Agent Details
Development
Abilities
Undercut
Ability1EQUIP an <whitebold>Undercut</>. FIRE to send it forward. Applies <debuffred>suppress</> and <debuffred>vulnerable</> to all players.
Kill Contract
UltimateEQUIP <whitebold>Kill Contract</>. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel <whitebold>Focus</> at the start of a duel.
Double Tap
Ability2INSTANTLY channel <whitebold>Focus</>. Gain a shield that blocks one instance of damage.
Contingency
GrenadeEQUIP <whitebold>Contingency</>. FIRE to push forward an indestructible vision-blocking wall. ALT FIRE for a slower wall.
Focus
PassiveWhile <whitebold>Focused</>, reload faster and spawn destructible energy orbs from dead enemies Iso has damaged or killed. When an energy orb is shot, grant a shield that blocks one instance of damage and refresh <whitebold>Focus</>.