Killjoy
Sentinel

Killjoy

The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.

Role Information

Sentinel

Sentinel

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

Agent Guide

Overview

Killjoy is a sentinel who uses her arsenal of robots and turrets to lock down sites and gather information. Her utility creates zones of control that enemies must carefully navigate or risk taking significant damage.

Playstyle

Play Killjoy as a technical sentinel who can anchor sites with her utility. Create setups that combine multiple abilities for maximum effectiveness, and use your ultimate for powerful site control.

Team Synergy

Works well with controllers who can protect her utility, and duelists who can capitalize on enemies revealed by her gadgets.

Best Maps

Pro Tips

  • Use Turret to watch unexpected angles
  • Combine Alarmbot with Nanoswarm for lethal setups
  • Recall utility for retakes when needed
  • Lockdown is powerful for both attack and defense

Agent Details

Playstyle

Defensive Lockdown Area Damage

Development

Developer Name Killjoy
Base Content No

Abilities

Nanoswarm

Nanoswarm

Grenade

EQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.

ALARMBOT

ALARMBOT

Ability1

EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.

TURRET

TURRET

Ability2

EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. ALT FIRE to swap turret direction. HOLD EQUIP to recall the deployed turret.

Lockdown

Lockdown

Ultimate

EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.