Phoenix
Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms.
Role Information
Duelist
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Agent Guide
Overview
Phoenix is a self-sufficient duelist whose fire abilities allow him to be aggressive while maintaining sustainability. His kit combines flashes, molly, and a wall that can both damage enemies and heal himself.
Playstyle
Play Phoenix as an aggressive entry fragger who can create his own opportunities. Use your abilities for both offense and self-healing, making you less reliant on team support.
Team Synergy
Works well with controllers who can support his entries, and initiators who can provide additional flashes. His self-sufficiency allows teammates to focus on their own utility.
Best Maps
Excels on maps with tight corners like Split and Haven, where his flashes and wall can effectively control chokepoints.
Pro Tips
- Curve flashes around corners for safer peeks
- Use Hot Hands to both clear corners and heal
- Blaze wall can be curved for better coverage
- Run it Back is perfect for gathering information
Agent Details
Playstyle
Development
Abilities
Blaze
GrenadeEQUIP a flame wall. FIRE to create a line of flame that moves forward, passing through the world and creating a wall of fire that blocks vision and damages players passing through it. The fire wall heals Phoenix instead of dealing damage. HOLD FIRE to bend the wall in the direction of your crosshair.
Hot Hands
Ability1EQUIP a fireball. FIRE to throw a fireball that explodes after a set amount of time or upon hitting the ground, creating a lingering fire zone that damages enemies. The fire zone heals Phoenix instead of dealing damage. ALT FIRE to lob.
Curveball
Ability2EQUIP a flare orb that takes a curving path and detonates shortly after throwing. FIRE to curve the flare orb to the left, detonating and Blinding any player who sees the orb. ALT FIRE to curve the flare orb to the right. Curveball resets a charge every two kills.
Run it Back
UltimateINSTANTLY place a marker at Phoenix's location. While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health and the amount of armor he had when the ability was cast.
Heating Up
PassivePASSIVELY Heal Phoenix instead of taking damage after standing in Phoenix's own fire