Skye
Initiator

Skye

Hailing from Australia, Skye and her band of beasts trailblaze the way through hostile territory. With her creations hampering the enemy, and her power to heal others, the team is strongest and safest by Skye's side.

Role Information

Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Agent Guide

Overview

Skye is a versatile initiator who combines information gathering with team support. Her ability to heal teammates and create opportunities with flashes and scouts makes her valuable in any composition.

Playstyle

Play Skye as an active initiator who can both support and create opportunities. Use your scouting abilities to gather information and coordinate pushes, while maintaining healing for crucial moments.

Team Synergy

Works excellently with aggressive duelists who can capitalize on her flashes and information. Her healing adds sustainability to any composition.

Best Maps

Pro Tips

  • Guide Trailblazer around corners for info
  • Pop flash with Guiding Light for teammates
  • Use Seekers to initiate executes
  • Save healing for critical HP thresholds

Agent Details

Development

Developer Name Guide
Base Content No

Abilities

Trailblazer

Trailblazer

Ability1

EQUIP a destructible <whitebold>Trailblazer</>. FIRE to take control. FIRE again to lunge and explode, <debuffred>concussing</> all players and dealing <debuffred>damage</> to enemies on direct hits.

Guiding Light

Guiding Light

Ability2

EQUIP a <whitebold>Guiding Light</>. FIRE to send it forward. HOLD FIRE to steer towards your crosshair. REACTIVATE to detonate, <debuffred>flashing</> all players looking at it.

Regrowth

Regrowth

Grenade

EQUIP <whitebold>Regrowth</>. HOLD FIRE to <teal>heal</> allies in range and line of sight. Uses a limited healing pool. Cannot heal self.

Seekers

Seekers

Ultimate

EQUIP destructible <whitebold>Seekers</>. FIRE to send out up to three <whitebold>Seekers</>. <debuffred>Chases</> the three closest enemies, <debuffred>nearsighting</> and <debuffred>slowing</> on impact.